Rhydine Prime, once ruled solely by Emperor Xotsis Rhex, is currently in a state of upheaval and war. The Union of Free Guilds has risen up against the Emperor, his decrees and his vast armies. Loyalists to both sides lurk in the shadows of cities, towns and even the wilds and plots to defeat the enemy once and for all are rampant and spoken with great resolve.
In the end only one side can win, only one ideal will survive. The question is, which side will you choose to aid and which ideals are your own or those of your enemy? Families and friends have been torn asunder, ruins now dot the lands where once mighty cities reached for the heavens and every whisper is met with unease and suspicion.
The Emperor has decreed that a new organization be created, a special unit of the Imperial Army that reports directly to the Emperor and his advisors and answers to no one else. This organization will be on the forefront of the battlefield and shall be the eyes, ears and brains of the renewed attack against the Union and their traitors.
The organization, an embodiement of the Emperor's rage and hatred for the Union, hence forth will be known as Imperator Ira, or The Emperor's Wrath.
General Guidelines
Imperator Ira is not an official UoFG Entity. It is simply the name of the group that represent the side of the Empire in the UoFG Imeperial Storyline. There will be a roster, UoFG registrations and enhancers but there will be limits as well.
There are two ways to join Imperator Ira and the UoFG Imperial Storyline; 1) with a stand alone playable character or 2) with an Imperial Storyline Specific playable character. Be sure to note that a mun is only allowed to have one Imperial Storyline Specific playable character.
A Stand Alone Playable Character is defined as a character with a unique SN who has, for whatever reason, proclaimed loyalty to the Empire (or supposedly claimed loyalty) and has requested to join its ranks. They are allowed, with a valid storyline, to hold membership in other UoFG entities and earn additional regs and enhancers beyond those provided by the Imperial Storyline.
An Imperial Storyline Specific Playable Character is defined as a character holding an Imperial UoFG screen name (see requirements below) and that was created specifically for the Imperial Storyline. They are not allowed to join any other UoFG entity, can't take part in UoFG events unless Imperials are allowed and are limited to the regs and single enhancer provided by the Imperial Storyline.
All Imperator Ira members should be active at least once a week.
(Special circumstances are understood, so long as notice is provided.)
All activity logs should be submitted to imperialdeceptio & The Trinity for advancement consideration. In the event that the Message Forum is used a link to the post is to be sent. Posting on and responding to posts on the UoFG Message Forums is a great way to formulate activity for the Storyline
Imperial Land and Establishments (room links are listed below) can be opened at any time, however, the bolt must be held by an Imperator Ira member.
Submit any complaints, questions or concerns about Imperator Ira, its members or the Imperial Storyline in general to imperialdeceptio & The Trinity
Imperator Ira Member Details
All new Imperator Ira members, regardless of character type, are considered "Recently Recruited" and begin at d48.
Commissioned Ranks (d54 and d56) are earned, and must be maintained. Evaluations will be done at the end of each month, and changes sent out before the start of the month roster submission to the Union. The only way to have a commissioned rank is to earn it through log submissions.
All Imperator Ira members receive one +2 enhancer of their choosing. Imperial Storyline Specific Playable Characters are not allowed to have more than one enhancer.
All Imperator Ira members will be given an Assassin Registration and may also be either a D56 Healer or D56 Mage (or neither if such doesn't fit the character).
Each Imperator Ira member must have a name and profile. Profiles must contain UoFG - Imperator Ira (Imperial SL) - Your Dice.
All Imperials use the registration C0000A_
Joining The Imperial Storyline
At this time the Imperial Storyline via Imperator Ira or otherwise is not accepting any new members.
Imperial Land and Establishments
Imperial Land and Establishments (room links are listed below) can be opened at any time, however, the bolt must be held by an Imperator Ira member.
Imperial Outpost - Found a good distance away from any major Imperial city or even trade market the Imperial Outpost is made up of only a few buildings. Protected by a small detachment of Imperial Soldiers the Outpost serves as a haven and stocking point for weary travelers who are either loyal or indifferent to the Empire. Though the Outpost is also just as far away from any Union land there are certainly tussles on a regular basis.
Telmarish Hostel - Along the northern trade routes of the Amshor Region the Telmarish Hostel is the first, or last depending on your direction, Imperial footprint upon the land. While all Amshor Hostels are almost exactly the same in design and of course purpose, the Hostel known as Telmarish holds a bit more intrigue given its location. Food to eat and beds to rest upon are certainly to be had to those with the correct allegiances. Those who don't aren't so lucky.
Alteran Harbor - A sprawling coastal city and a major trading hub of the Empire Alteran Harbor is a testament to the results of Imperial Rule. Fortifications protect the merchants and the precious imports from far off lands as well as the exports of weapons and goods to help battle the Union. Though a large force of Imperial troops police and defend the Harbor Union loyalsts often slip in amongs the caravans to cause trouble.
Belidesh Prison - Infamous as it is formidable the Prison of Belidesh resembles more of a towering fortress than a holding structure of cells and dungeons. In fact it use to be the massive keep of a Union Loyalists who was promptly discarded by the Empire and made an example of. Now screams echo in the night and the bodies of Union Loyalists roast in the sun for the crows to feast upon in and around the beacon of Imperial cruelty and malice.
Delron Crossing - A major thoroughway through the Delron Mountain Range to the east Delron Crossing is currently controlled by the Imperials on its western side. Though other routes exist all options pose too much risk and cost to be viable and as such Delron Crossing is a major source of income to the Empire as caravans and travelers alike are charged hefty tolls for passing through. Several buildings house the guards and several merchants and with the latest conflict between the Union and the Empire the once small outpost has grown rapidly to accomodate those fleeing the war and those who are attempting to gain riches from it.