Union of Free Guilds


         
  UoFG Currency Topics:  
  Currency Point Chart    
  Explanation of Fees    
         
     
 
Description
Time of Transaction
Income/Cost
Honor Match Proctoring Match Submission
+5 CP
Prisoner of War Match Proctoring Match Submission
+7 CP
Release Match Proctoring Match Submission
+7 CP
Death Match Proctoring Match Submission
+10 CP
Mass Match Proctoring Match Submission
+10 CP
AA Match Proctoring Match Submission
+10 CP
CA Match Proctoring Match Submission
+10 CP
DA Match Proctoring Match Submission
+10 CP
TA Match Proctoring Match Submission
5
     
Honor Match Won Match Submission
+5 CP
Release Match Won Match Submission
+7 CP
Prisoner of War Match Won Match Submission
+7 CP
Death Match Won Match Submission
+10 CP
AA Match Won Match Submission
+5 CP
CA Match Won Match Submission
+5 CP
DA Match Won Match Submission
+5 CP
TA Match Won Match Submission
See Thief Mandates
Any Match Loss Match Submission
+1 CP
     
Successful Healing Attempt Match Submission
+3 CP
Failed Healing Attempt Match Submission
+1 CP
Successful Mage Attempt Match Submission
+3 CP
Failed Mage Attempt Match Submission
+1 CP
     
Successful Peacetime AA, CA, or DA Match Submission
-50 CP (25 Assn/10 Proctor/15 Filing)
Additional Wartime DA Contract War Earnings
-30 CP
Successful Wartime DA Match Submission
Assn +5 CP, Target +1 CP
Failed Wartime DA Match Submission
Assn +1 CP, Target +3 CP
Proctor Wartime DA Match Submission
+5 CP
     
Forum Meeting Attendance Monthly
+30 CP
Parliament Meeting Attendance Monthly
+40 CP
     
Event Participation Upon Completion CP Variable
Quest Sponsorship Upon Completion CP Variable
Adventure Hook Upon Completion CP Variable
     
Mentorship Beginning and End
+20 CP
Mentor Report Submission Monthly
+20 CP
Intern Report Submission Monthly
+20 CP
     
Clan Roster Submission Monthly
+10 CP Per Roster (Max 3)
Guild Roster Submission Monthly
+15 CP Per Roster (Max 3)
House Roster Submission Monthly
+15 CP Per Roster (Max 3)
Kingdom Roster Submission Monthly
+30 CP Per Roster (Max 3)
     
Tavern Activity (Registered) Monthly
+25 CP
     
Land Purchase Time of Purchase
-2000 CP
Land Holdings Monthly
+100 CP Per Plot
     
Teaching Upon Completion
+2 CP (+2 Per Student)
Teaching (No Show) Parliament Debate
-20 CP
Teaching (Class Creation) Upon Approval
+25 CP
     
Enhancer Commissions Completion
+10% CP of Total
Assissting Commissions Completion
+5% CP of Total
     
Purchase +1 Off/Def Enhancer Time of Purchase
-200 CP
Purchase +2 Off/Def Enhancer Time of Purchase
-400 CP
Purchase +3 Off/Def Enhancer Time of Purchase
-1000 CP
Purchase +4 Off/Def Enhancer Time of Purchase
-2000 CP
Purchase +5 Off/Def Enhancer Time of Purchase
-3500 CP
     
Purchase +1 Support Enhancer Time of Purchase
-150 CP
Purchase +2 Support Enhancer Time of Purchase
-300 CP
Purchase +3 Support Enhancer Time of Purchase
-750 CP
Purchase +4 Support Enhancer Time of Purchase
-1500 CP
Purchase +5 Support Enhancer Time of Purchase
-2500 CP
     
Upgrade +1 to +2 Off/Def Enhancer Time of Purchase
-200 CP
Upgrade +2 to +3 Off/Def Enhancer Time of Purchase
-600 CP
Upgrade +3 to +4 Off/Def Enhancer Time of Purchase
-1000 CP
Upgrade +4 to +5 Off/Def Enhancer Time of Purchase
-1500 CP
     
Upgrade +1 to +2 Support Enahncer Time of Purchase
-150 CP
Upgrade +2 to +3 Support Enahncer Time of Purchase
-450 CP
Upgrade +3 to +4 Support Enahncer Time of Purchase
-750 CP
Upgrade +4 to +5 Support Enahncer Time of Purchase
-1000 CP
     
Repair +1 Broken Enhancer Time of Purchase
-100 CP
Repair +2 Broken Enhancer Time of Purchase
-200 CP
Repair +3 Broken Enhancer Time of Purchase
-500 CP
Repair +4 Broken Enhancer Time of Purchase
-1000 CP
Repair +5 Broken Enhancer Time of Purchase
-1250 CP
 
     
   

Mass Match (MS)
The combatant that defeats all other opponents in a mass match will be awarded 4 CP multiplied by each fallen opponent. All fallen opponents will receive 1 CP for trying.

Prisoner of War Match (PoW)
The combatant who wins this type of match will receive 7 CP. The loser retains 1 CP for trying.

Release Match (RM)
The combatant who wins this type of match will receive 7 CP. The loser retains 1 CP for trying.

Honor Match (HM)
The combatant who wins this type of match will receive 5 CP. The loser retains 1 CP for trying.

Proctoring (one on one)
The proctor of a match receives the same amount of CP as the Match’s Winner. For an HM, Proctor receives 5 CP; a PoW/RM, proctor receives 7 CP; and a DM; a proctor receives 10 CP. Proctor CP may never exceed 10.

Proctoring (Mass)
The proctor of a Mass Match receives 10 CP for correctly proctoring and scoring the match.

Peacetime Contract (AA,CA, or DA)
This contract will cost the Entity placing it 50 CP at the time that the contract is fulfilled. If a contract is not fulfilled, it will cost the Entity the 15 CP filing fee. An assassin who successfully fulfills a contract will receive 25 CP; the person who proctors the attempt will receive 10 CP. NOTE: An entity must present a contract to at least three guilds in order to collect on their own contract.

Successful Heal and/or Mage Cast (Heal, SupportMage, BattleMage)
Healing and Maging are described as Support; all Successful Support Attempts are worth 3 CP. All failures are worth 1 CP.

Wartime Contract (DA)
All wartime contracts are DA, and outside of the 7 free contracts issued for each war, any contract in excess of the free 7 will cost an entity 35 CP to be deducted from the war earnings. A wartime contract that goes unfulfilled will still charge the entity 35 CP. An assassin who fulfills a wartime DA will receive 5 CP, the target will receive 1 CP and the proctor will receive 5 CP. As assassin who fails a wartime DA will receive 1 CP, the target 3 CP, and the proctor 5 CP.

Death Match (DM)
The combatant who wins this type of match will receive 10 CP. The loser retains 1 CP for trying.

Match Loss
The fee received for losing any match type will be the standard 1 CP for trying.

Forum Meeting Attendance
If a GC, DGC, or Entity Representative signs in during a Forum Meeting; their respective entity will earn 30 CP. All representatives must be named before the Accounting Minister and the Trinity in an official missive (email).

Parliament Meeting Attendance
Any Minister who attends a Parliament Meeting will be credited with 40 CP for their respective Entity. Special sessions, and interviews pay half the normal pay.

Event Sponsorship
This is obtained when an Entity hosts an event. The Hosting Entity will receive 30 CP + 10% of the Event’s total Earnings. In the case of Co-Hosting, which both hosting entities will receive a base 50 CP and 5% of the total earnings.

Event Hook Sponsorship
An event hook is a quest, in the tone of Table Top style gaming. Each month the Event Hook Department will issue three Hooks, in which people may participate once in all three, the person who runs the hook or the Quest Master is considered the Event Hook Sponsor and will receive 25 CP for each successfully submitted Event Hook. Bonuses may be applied by the Minister of the department if seen fit, see the description under Event Hooks.

Mentorship
This is a two time earning. Should an entity mentor an intern entity, they will receive 20 CP upon intern’s entrance into the UoFG. Upon completion of the Mentoring program, the Mentor will again receive 20 CP.

Mentor/Intern Report Submission
At the end of the month, both the Intern Entity and Mentor Entity in a Mentorship must submit a report to the Trinity and Accounting. If this report is submitted properly then the Mentor Entity and the Intern Entity will receive 20 CP each.

Roster Submission
At the end of every month, an entity is required to turn in a General Roster, Regulation Roster, and an Enhancer Roster.

Payouts by Entity:
Clan – receives 30 CP or 10 CP per Roster.
Guild – receives 45 CP or 15 CP per Roster.
House – receives 45 CP or 15 CP per Roster.
Kingdom – receives 60 CP or 20 CP per Roster.

All entities that do not submit rosters by the 6th of the month will be charged 5 CP per roster times each day they are late. They are also subject to penalties such as frozen enhancers and regulations.

Open Guild Tavern
When an entity has a working tavern of business open for a respectable amount of time a month, then they will receive 25 CP. Each entity may submit four taverns, and the tavern’s name must include the acronym UoFG.

Land
It costs 2000 CP to purchase a land, and an entity may not purchase more than 4 plots of land. After 4 land plots have been purchased,more plots may only be obtained through War or Parliament Run Events. Each Entity will receive 100 CP per plot of land each month after submitting rosters.

Teacher No Show
If a teacher does not show up to teach a class and has no valid OOC reason for missing the class, then their guild will be fined 20 CP.

Teaching a Class
A person whom teaches a class within the Union of Free Guilds will earn 2 for the class, and 2 per student in attendance. A cap on this has not been set.

Creating a Class
A member of the UoFG that creates a departmental class that is approved by the parliament will receive 25 CP per class.

Enhancer Commissions/Assisting Commissions
Enhancer Commissions, defined as the craftwork to create, upgrade, or repair an enhancer are 10% of the total cost as commission. On some orders, the primary mage/crafter/healer may opt to have assistance with the project. On these projects those that assist will receive a pay of 5% for their work.

Purchasing Enhancers Costs (Offensive and Defensive Enhancers)
When purchasing an enhancer a cost will be applied to the ordering guild upon receipt of the completed work. See the chart above for varying costs.

Upgrading of an Offensive or Defensive Enhancer
When purchasing an enhancer upgrade, a cost will be applied to the ordering guild upon receipt of the completed work. See the chart above for varying costs.

Repairing Broken Enhancers
When purchasing an enhancer repair, a cost will be applied to the ordering guild upon receipt of the completed work. Only Offensive and Defensive enhancers can break, support enhancers do not. See the chart above for varying costs.

Purchasing a Support Enhancer
A support enhancer is defined as any enhancer that helps out in a secondary job such as Healing, Maging, Thieving, or Assassinating. When purchasing a support enhancer, a cost will be applied to the ordering guild upon receipt of the completed work. These enhancers cost less than Offensive and Defensive enhancers. See the chart above for varying costs.

Purchasing a Support Enhancer Upgrade
A support enhancer is defined as any enhancer that helps out in a secondary job such as Healing, Maging, Thieving, or Assassinating. When purchasing a support enhancer upgrade, a cost will be applied to the ordering guild upon receipt of the completed work. These upgrades cost less than upgrading an Offensive of Defensive enhancer. See the chart above for varying costs.